build…
fps—
state—
speed—
pos—
air—
spin—
←/→ or A/D carve · ↓/S tuck · SPACE hold=charge,
release=jump · SHIFT boost · ←/→ in air = spin · ←/→ on a rail = balance
· G nose grab · Q/E rail spin · 1-6 uber · R respawn · M mute · ,/. track
· P pose · ` debug · F pose editor
POSE EDITOR — game frozen
targetrider
free camoff
rot X0.0
rot Y0.0
rot Z0.0
pos X0.000
pos Y0.000
pos Z0.000
step5° / 0.05 m
CAMERA
boom back6.00
boom up2.50
base FOV72
F freeze/unfreeze · C copy values
J/L turn about local Y · I/K about local X · U/O about local Z
for the board: X is its length (edge tilt), Z its width (nose up/down)
←/→ move X · ↑/↓ move Z · PgUp/PgDn move Y
[ / ] smaller/bigger step · 0 reset
W/S camera up/down · A/D camera near/far · Z/X FOV
click pick what to move · Esc deselect
V free camera · drag orbit · shift-drag pan · wheel zoom
H centre the camera on the selection
N cycle pose · B edit the BOARD · -/= scale